While cloning in PostworkShop 3, you can use a palette to automatically limit the colors to a predefined set. The palette can be generated from the source image, from another image, selected from the built-in palettes or created by hand.
In the following image the brush opacity was 50%, so we also see blended colors, but still based on the palette. Click the image for a larger view.
Just to show something different … PostworkShop works very well with mathematical creations, like fractals or generated textures. I always find interesting how the geometric nature of these images is completely transformed by PWS.
PostworkShop 3 will contain tons of new brushes. Combine these brush textures with another exciting new feature of PWS3, the Paint Presets and you will have thousands of different artistic possibilities. The Paint Presets will describe the mechanics of drawing and painting, i.e. how a given brush family is used: painting or cloning mode, size, scatter, color jitter, angles, palette, etc.
Below you can find two new images with samples of the brush families that I used to transform the photos to pastel and graphite drawings. Click the images for full size view.
This is a style that I created today. First, let’s see an image, then we will see the construction details.
The style is based on a Simple Watercolor filter (that is basically a Map to Palette filter with a twist) and the two different Sketch filters, all of them can be found in the Building Blocks / Simple Styles folder.
We have a normal and a saturation boosted version of the Simple Watercolor image.
The Sketch 2 is used for creating thick lines that we will blend in with reduced opacity.
The Sketch filter is also set to output thick lines, but the Majority at the end of the chain will reduce this thickness in an interesting way. The black lines on the white background will become thinner at the ends, where there are more white pixels than black ones, so they win the Majority vote for the color of the pixels in these areas.
All the sketches are of course blended on the color images with Multiply.
There is final blend, this time using the layer structure, where we Color blend the original on the filter graph result. This will give the smooth gradients that would not be present with the Simple Watercolor alone.
In PWS3 the clone painting tool will have built-in saturation control. No more need to leave the editor and pre-process the image with a Hue-Saturation-Lightness filter, you can do it interactively, during the paint session. It will be also useful to give different importance to the background and the subject, still in the same session.
The demo image is a stock photo from deviantART (“shmile” by Aurora Dawn)
Another preview from PostworkShop 3 beta: the visual undo history.